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Smash hit combo
Smash hit combo





smash hit combo

j.236M/ H can be guard cancelled on reaction, but the resource trade will always favor Gohan.L version keeps all momentum, M and H always moves forward.Upon using, Gohan pauses for a split second and starts a fall.In the corner, non-Smash hit can link into j.L, j.M and j.236L/ H. Smash hit wall splats, can followup with Super Dash for sliding knockdown.On hit, automatically performs all followups.With small bodies only standing next to them is enough, but bigger characters require forward momentum. If Gohan is pushing against crouching opponent in midscreen, this will hit from their back. Can't steal the corner and doesn't work on big bodies. On block, can cross over crouching opponent.All versions become more advantageous the further Gohan is, up to -1 on block at max range.Doesn't have Head property, despite being considered airborne - which means it can often ignore grounded grabs.

smash hit combo

236L/ M on hit can press L/ M/ H for extra attacks.

#Smash hit combo plus

If blocked in the air, using j.236L immediately after will lock the opponent and follow them all the way down to the ground, where Gohan is still plus and can continue a blockstring after this. If blocked on the ground, Gohan can go straight into j.236M or j.236H for pressure. This is a very useful tool in neutral, as delaying the hits will allow Gohan to float up further and catch opponents.

  • On hit, slightly delaying Super Dash lets you switch sides for free.
  • Tracks vertically to almost super jump height and has long horizontal range.
  • Also typically crosses up opponents trying to IAD over Gohan. Leaves Gohan high enough after the recovery to airdash over most crouching characters and cross them up. Good reach for a 5L, will catch opponents after a blocked superdash.īe careful with it, as both this and 5LLL have Head property and get countered by 2H. If you want to play as a more complex character with all of the core Dragon Ball FighterZ tools, to overwhelm your opponents with powerful offense, and to delete them for their recklessness, look no further than Teen Gohan. Both his neutral and offensive game are only unlocked when he has assists to back him up, with many of his options such as his Flying Kick mix-up and combo routes only possible with assists. Finally, Gohan’s true potential is only unleashed when he is supported with assists. In addition, while Gohan’s ki-blasts and bombs are great for neutral, he has to look out for superdash more so than other characters due to his lack of a true beam-like move. While Gohan has many moves that allow him to play a solid neutral, he can have difficulty in the midrange game as he doesn’t have any enormous, fast normals to contest his opponent. This makes him excellent as a point character, allowing him to consistently two-touch his opponent and build the meter for the rest of his team. Once Gohan gets the hit, he will make his opponent hurt, as his combos have some of the most flexibility, damage, and meter gain among the entire cast. Gohan can also set up a powerful, unreactable mix-up with his Medium or Heavy Flying Kick when paired with an assist. If the opponent predicts that he will do it or wants to anti-air it, Gohan can layer his cross-up by jumping and performing a j.1S, serving as both a strong same-side and anti-air bait. Midscreen, Gohan's left-right mixup involves using his j.L for an extremely fast, unreactable cross-up that can be canceled into Flying Kick into a combo or pressure.

    smash hit combo

    Once his opponent respects his pressure, Gohan can go for his more lethal mix-ups. He has a plethora of safe normals that allow him to safely stagger his pressure to bait out options and to condition his opponent into wanting to mash out of his pressure, leading to deadly frame-traps.

    smash hit combo

    Gohan has multiple ways to layer his offense. On the flip-side, his 5-Hit-Combo and aforementioned Flying Kick allow him to bully his way to the opponent when he is paired with an assist to support him. Gohan can play a defensive neutral, using his fast ki-blasts, bombs, Flying Kick, and Super Dragon Flight to deter his opponent from wanting to approach. While his normals aren’t the most excellent in combatting the more volatile characters, the rest of his kit more than makes up for it. He has most of the tools that a core Dragon Ball FighterZ character has: great neutral, extremely great damage and meter gain, tricky mix-ups, and strong defense. Teen Gohan is a flexible, rushdown focused character.







    Smash hit combo